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A Population Approach to Evaluating Educational Technology?

In his latest post for Inside Higher Ed's "Technology and Learning" blog, Joshua Kim, director of digital learning initiatives at the Dartmouth Center for the Advancement of Learning (DCAL), discusses how advances in educational technology haven't helped with making measurable and large scale improvements in cost, access and quality. "My argument is that our edtech community needs to shift to a population based approach to evaluating our investments and our programs," says Kim.

What Our Responses to Photoshopped Images Really Say About Us

Quotes Hany Farid, professor of computer science, from a 2009 interview with ABC News, in an article about how accepting of Photoshop society has become. "The more and more we use this [magazine] editing, the higher and higher the bar goes," says Farid.

Read the full story, published on 8/7/15 in .Mic.

Are You Part of the Higher Ed 'Misfit Economy'?

In his latest post for Inside Higher Ed's "Technology and Learning" blog, Joshua Kim, director of digital learning initiatives at the Dartmouth Center for the Advancement of Learning (DCAL), discusses the book The Misfit Economy: Lessons in Creativity from Pirates, Hackers, Gangsters and Other Informal Entrepreneurs by Alexa Clay and Kyra Maya Phillips, and provides a test for readers to decipher if they are a higher education misfit.

Robots That Write Fiction? You Couldn't Make It Up

Cites the Neukom Institute for Computational Science's recent launch of AI contests, and notes that it is offering the first short story prize for algorithms.

Read the full story, published on 8/10/15 in The Guardian.

Never Mind Turing Tests. What About Terminator Tests?

An opinion piece co-authored by Daniel Rockmore, the William H.

Disney Research Develops New Way to Efficiently Render Images in Real Time

In collaboration with Dartmouth College, Karlsruhe Institute of Technology, ETH Zurich, and Cornell University, Disney Research has come up with a new method through which one can personalize video game characters with detailed precision, such as deepening forehead wrinkles and crow's feet around the eyes, potentially taking character animation to a new level.

Is Your Phone Smart Enough to Tell When You're Depressed?

Additional coverage of a study conducted by Dartmouth researchers which used mobile phone sensors to look into several aspects of students' lives, and found a number of their behaviors, including sleep, sociability, and physical activity, to be correlated with depression.

Read the full story, published on 8/17/15 in The West Australian Health and Medicine via The Conversation.

Uber's Big Problem That Won't Go Away: Background Checks

Quotes Paul Argenti, professor of corporate communication, about how Uber's refusal to go along with the standards for background checks may prove to be the PR problem that doesn't go away. "This is just another problem that will come up every time they try to prove they are a company that is worth trusting," says Argenti. "It doesn't matter whether their system is better, as good or worse. The fact is no one is going to believe that they are better than what is a reasonable standard that has already been set."

How Else Are Women Pulling One Another Into the Tech World?

Mentions that half of the The Thayer School of Engineering students are women, in an article discussing stereotypes in the tech industry and the imbalance in the number of women in certain math, science, technology and engineering fields.

Read the full story, published on 8/5/15 in the Washington Post.


Biodiversity Heritage Library Launches Crowdsourcing Games

Quotes Mary Flanagan, the Sherman Fairchild Distinguished Professor in Digital Humanities, on the recent launch of two browser-based video games, Smorball and Beanstalk, for the Purposeful Gaming and Biodiversity Heritage Library (BHL) project.


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